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Write a custom C# script to trigger events when an object is within a certain distance to a collider.
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Learn how to control material and terrain properties with the Material Group editor extension.
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Learn how to use the Accessorizer editor extension to control objects using groups, rules, and outfits.
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Learn how to use the ProcMod editor extension to generate procedural scenes and items.
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Learn how to use the Boundary and Prefab editor extension to quickly place colliders and prefabs along a custom path.
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Write a custom C# script to trigger events when an object is within a certain distance to a collider.

Learn how to control material and terrain properties with the Material Group editor extension.
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Learn how to use the Accessorizer editor extension to control objects using groups, rules, and outfits.
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Learn how to use the ProcMod editor extension to generate procedural scenes and items.
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Learn how to use the Boundary and Prefab editor extension to quickly place colliders and prefabs along a custom path.